** Disclaimer: Nothing in this game is intended to be nor should be construed as legal advice. This is an educational project created by students. Please consult your lawyer for legal advice.
Overview: The goal of the game is to negotiate partnerships to gain income. Players win by scoring goal cards, and determine the amount of goal cards to be scored at the beginning of the game. For longer games, players can choose a higher limit for goals.
The game takes place in rounds, with each player getting 1 turn during each round. At the start of the round, the following occurs.
Once players are finished with the Start of Round phase, the player with the Starting Player Token starts their turn.
Opportunity Cards provide income to Partnerships. Opportunity Cards have two sections, income and dissolution.
Income: The income section is how much resources, or what effect, triggers between rounds. Partnerships split this amount according to their terms (or evenly if not negotiated for).
Dissolution: If the partnership is dissolved, either by the default method or as negotiated for, this amount will be split between the partners (either evenly or as negotiated).
Additional opportunity cards can be purchased for 6 money between rounds.
Goal Cards are how players score points and win the game. There are two types of goal cards, activated goals and triggered goals:
Activated Goals: activated goals are scored between rounds, during the scoring goals step. These types of goals are often scored by paying a certain amount of resources or taking a specific action.
Triggered Goals: triggered goals are scored immediately when something happens. An example would be “enter a partnership where any partner takes a greater than 70% share of the income”.
The game ends when one or more players reach the goal limit.
Additional goals can be purchased between rounds for 6 assets.
Fine-Print cards are special cards that can be played at specific times. All fine print cards have conditions for when they can be used (some unique cards may have no condition, but that will be outlined in the card).
Fine-Print cards affect the game in unique ways, and are powerful cards. They can only be bought with influence, which is the hardest resource to get in the game. Players do not start with them. Fine-Print cards reflect a player using influence to get the upper-hand in a negotiation. Play to find out what they do!
Another unique way influence can be spent is on an “Outside Deal”. This is an expensive action, as it requires 8 influence (even more than a Fine-Print card!). It allows a player to form a Partnership without another player.
During a player’s turn, they can initiate this special action. An opportunity card is revealed from the opportunity deck. The active-player then combines their opportunity card with the revealed card, and forms a partnership where they receive half of the combined income. They can also dissolve this partnership at any time, receiving half the dissolution amount.
A round ends when each player has taken 1 turn. At the End of a round, the following occurs:
Dissolution
Any partner, by default, can unilaterally dissolve the partnership. When a partnership is dissolved, its business is wound-up, liquidated and distributed, by default, evenly among the partners. In Partner track, this works by totalling the dissolution value of all the opportunity cards used to form the partnership, and then distributing that income evenly among the partners. After this the partnership ceases to exist. Partners can agree to set a round limit or goal for when dissolution will automatically occur.
Dissociation
Any partner, by default, can unilaterally dissociate from the partnership. When a partner dissociates, by default they are paid their dissolution value by the other partners. If this is not possible, the other partners can dissolve the partnership. The difference between dissociation and dissolution, is that the partnership continues if a partner dissociates.
The game ends between rounds when a player scores more goals than the predetermined limit.
The player with the most points wins!
In case of a tie, the player with the most active partnerships wins. If still tied, the tied player with most influence wins. If still tied, the tied player with the most assets wins. If still tied, the player with the most money wins. If still tied, players share victory.