Overview

For many games, the modding community and availability of mods is a crucial factor in retaining a healthy player base. Games like Skyrim, Fallout, and Minecraft are well known for being highly moddable games, and it is because of their mods that some of these games have stood the test of time. Although mods have become extremely common in gaming, the reality is that they have a wide variety of legal implications. Are you free to mod any game? Can you make money from your mods? Do you own the rights to your mods? These are all important considerations that modders should take into account before investing the time to create something.

What is a Mod?

A mod (short for modification) is any alteration of the video game’s code. This can range from simple aesthetic changes to the game’s assets or menus (eg. hud changes and reskins), to adding new assets and content to the game (eg. item mods and map mods), or even changing the core gameplay (eg. new game modes, online mode). What should be noted is that mods do not exist independently of the game they alter and thus are always in some way utilizing the original game’s code.

What can and cannot be Modded?

What can and cannot be legally modded ultimately depends on the game developer’s policy on mods. This can be found in the game’s End User License Agreement (EULA) or its Terms of Services (TOS). In reality, as all mods are derivative in some way to the original game, they all infringe on the copyright of the original game. Furthermore, mods will infringe on the copyright of third parties if they incorporate designs from other franchises (eg. a Fallout 4 mod that adds a lightsaber from Starwars). 

Aside from the copyright infringement issue, unless the developer openly supports modding, accessing and altering the game files may require a modder to either pirate the game or jailbreak the game. Jailbreaking is the process of modifying a program to remove restrictions imposed by the developers. This is outright illegal in the US where s.1201 of the Digital Millennium Copyright Act (DMCA) prohibits circumventing any measures preventing unauthorised access to copyrighted works. 

Furthermore, even when the developer does support mods, modders should be careful not to infringe on the moral rights of the developers. In particular, the game developers have a right to protect the integrity and reputation of their work. As a result, even if the EULA or TOS exempts mods from copyright infringement, a mod that is distasteful or offensive may be taken down for harming the game’s reputation. 

Examples of Game’s Approaches to Modding

Minecraft Mods

Nexus Mods

Nintendo

Steam Workshop7

Offical Mods

Modder’s rights over Mods?

Although mods are in their nature always derivative works from the original game, in theory it is possible for modders to own the copyright over their mods. This would require that the mod is original and also does not infringe upon the copyrights of any existing game developers. Furthermore, you would need to obtain a license from the developers of the game you are modding to create a derivative work.


1 https://www.minecraft.net/en-us/usage-guidelines

2 https://www.minecraft.net/en-us/eula

3 https://www.minecraft.net/en-us/usage-guidelines#commercial

https://support.curseforge.com/en/support/solutions/articles/9000197902-reward-program-faq

5 https://help.nexusmods.com/article/18-terms-of-service

6 https://help.nexusmods.com/article/112-donation-points-faq#WhatCan

7 https://store.steampowered.com/subscriber_agreement/#6